K’Bro captures four emotions out of 12 (six positive options and six negative options) for four categories in a child’s life: School, Family Life, Social Life and Everything Else. This helps K’Bro pinpoint if a child is not doing OK and which aspect of their life is where they’re having issues. For example, grades may be falling, but it’s really the relationship with their coach that’s at issue. The game is "addictingly" fun because once they’ve shared their emotions, they play a fun runner game competing with their friends to see who captures the most acorns. And their positive use of the game is rewarded with additional acorns.